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Case Study3 min read

A Cross-Platform Gaming Library

A custom desktop and mobile platform development for seamless cross-platform gaming experience

Written by Lambda··3 min read

At Lambda, we partnered with Emira to migrate their browser-based game library to mobile and desktop — and transform it into a real-time multiplayer platform. Here's how we approached it.

Goals

Emira approached us with three primary objectives:

  • Port their existing browser-based game library to desktop and mobile without rebuilding from scratch
  • Introduce real-time multiplayer with sub-100ms latency across all platforms
  • Implement a unified backend to handle cross-platform user experiences and game state sync

Challenge

The main challenge lay in the complexity of Emira's existing infrastructure. With over 60 browser-based games, each built with different technologies and optimization levels, we needed to create a solution that would:

  • Maintain consistent performance across varying system specifications
  • Handle real-time game state synchronization for multiplayer sessions with minimal latency
  • Provide offline capabilities for mobile users
  • Synchronize user progress and multiplayer state across platforms
Here's how we visualized the challenge:
graph TB
    A[Existing Browser Games] --> B{Integration Challenges}
    B --> C[Real-Time Multiplayer]
    B --> D[Cross-Platform Compatibility]
    B --> E[User Data Sync]
    C --> F[Solution Design]
    D --> F
    E --> F
    F --> G[Desktop Platform]
    F --> H[Mobile Platform]
    style A fill:#f9f,stroke:#333
    style F fill:#bbf,stroke:#333

Solution

Our approach focused on building a scalable, low-latency platform that would serve both desktop and mobile users while enabling real-time multiplayer across all clients.

Desktop Platform

We developed an Electron-based application that creates an optimized runtime environment for the games. The platform includes:

  • Custom memory management system
  • Sophisticated asset caching
  • Native system integration for enhanced performance
  • Real-time performance monitoring and optimization

Mobile Solution

For mobile users, we created a React Native application that features:

  • Custom WebView container optimized for gaming
  • Intelligent touch-control system
  • Offline mode for selected games
  • Adaptive UI for different screen sizes

Multiplayer & Backend Infrastructure

To power real-time multiplayer across all platforms, we implemented:

  • WebSocket-based architecture with client-side prediction and server reconciliation
  • Redis for session state management with sub-80ms operation latency
  • Cloud-based infrastructure on AWS (ECS, S3, CloudFront)
  • Cross-platform user authentication and progression sync

Results

Results across the key metrics:

Performance

  • <80ms average end-to-end multiplayer latency across all supported platforms
  • 10K+ concurrent players supported in load testing
  • 99.9% platform uptime
  • 40% faster game loading times

Platform

  • 100% feature parity across desktop (Electron), web, iOS, and Android
  • 60% smaller mobile download size vs. desktop build
  • 85% increase in session duration after multiplayer launch

At a Glance

Company Size

  • Emira: 150-200 employees
  • Project team size: 12 Lambda engineers
  • Development timeline: 6 months

Industry

  • Gaming
  • Software Development
  • Digital Entertainment

Tech Stack

#### Frontend

  • Electron
  • React Native
  • TypeScript
  • WebGL
  • Redux
#### Backend
  • Node.js
  • WebSockets
  • AWS (ECS, S3, CloudFront)
  • Redis
#### DevOps
  • Docker
  • Kubernetes
  • Jenkins
  • Terraform

_This case study was written by the CEO of Lambda, published on November 19, 2024._

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